[ 1][Synth Detection Protocol][Field Technician]
[ 1][Proximity Mines ][Field Technician]
[ 1][Flash Flare ][Field Technician]
[ 2][Synth Dexterity Protocol][Demolitionist ]
[ 2][Basic Demolitions ][Demolitionist ]
[ 3][Radio: Supply Drop ][Engineer ]
[ 3][Synth Celerity Protocol ][Engineer ]
[ 3][Advanced Demolitions ][Engineer ]
[ 3][Nuclear Failsafe Mine ][Engineer ]
Tier 1: Field Technician
Egg Clamps: Allows use of a three-pronged egg clamp.
Synthetic Detection Protocol: Synthetics with a heavily optimized
synthetic cranium can use the Detection protocol, which adds 20 to
their Perception stat.
Syntax: activate Detection
Proximity Mines: Allows a Marine to install, set, and defuse M-388 anti-personnel motion proximity mines
Flash Flares: Allows a Marine use of a G15 high-intensity flash flare
Tier 2: Demolitionist
Sentry Guns: Allows a Marine to install an armored UA 571-C remote
sentry gun case. It also allows them to position what direction the
guns are firing at and their range. Raze and blaze does not destroy
SOPS Unit - Location: You can use the SOPS unit to locate other
player's positions. Locate by itself will display the locations of your
grouped teammates, while locate with an argument will attempt to find
the location of a specific player.
Syntax: locate <target>
Synthetic Dexterity Protocol: Synthetics with a heavily optimized
synthetic cranium can use the Dexterity protocol, which adds 20 to
their Coordination stat.
Syntax: activate Dexterity
Basic Demolitions Crafting: Marines can craft basic grenades, bombs, or other low-tech explosives.
Tier 3: Engineer
SOPS: Supply Drop: Using the SOPS unit, a Marine can call in a supply
drop or a combat buggy. Note that the CMC can only send a supply ship
to the Marines once every 30 minutes.
Syntax: call <supplydrop>
Syntax: call <buggy>
Synthetic Celerity Protocol: Synthetics with a heavily optimized
synthetic cranium can use the Celerity protocol, which adds 20 to their
Syntax: activate Celerity
Advanced Demolitions Crafting: With the proper reagents, Marines can craft high explosives and other complex bombs.
Nuclear Failsafe Mine: This mine, capped with a plutonium charge, is
capable of immense devastation. When planted, a countdown timer can be
activated by an engineer. When the timer has been activated, the mine
will explode when zero seconds are left
n the clock. Nuclear failsafe mines are typically used as a 'Plan B'
during hive assaults. If the combat team fails to accomplish its
mission, then a nuclear failsafe mine is installed and set to detonate.
The hive is wiped off the map - no evidence rema
ns to indicate that anything lived within several miles of the blast
site. There is one drawback, however: due to the mine's high cost, the
CMC does not keep a very large stockpile of them. Raze and blaze do not
destroy nuclear failsafe mines.