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Marine Abilities: Firearms



[Tier ][Proficiency ][Rank ]
-----------------------------------------------------
[ 1][Sniper Rifle ][Marksman ]
[ 1][30mm Explosive Grenades ][Marksman ]
[ 1][30mm Incendiary Grenades][Marksman ]
[ 1][Flamethrower ][Marksman ]
[ 2][Smartgun ][Sharpshooter ]
[ 2][30mm Flechette Grenades ][Sharpshooter ]
[ 2][Raze ][Sharpshooter ]
[ 3][Rocket Launcher ][Weapons Specialist]
[ 3][Minigun ][Weapons Specialist]
[ 3][Blaze ][Weapons Specialist]

Tier 1: Marksman

Sniper Rifle Proficiency: Allows use of a custom M42A sniper rifle with extended barrel and adjustable scope.
Passive Ability.

30mm Explosive Grenades: Allows use of a 30mm explosive grenade for the Pulse Rifle's grenade laucher.
Passive Ability.

30mm Incendiary Grenades: Allows use of a 30mm high-incendiary grenade for the Pulse Rifle's grenade laucher.
Passive Ability.

Flamethrower Proficiency: Allows use of an M240-B incinerator unit, enhanced with a carbon injection stream and napthal filter.
Passive Ability.

Tier 2: Sharpshooter

Smartgun Proficiency: Allows use of an M56 hydraulic-servo mounted smartgun.
Passive Ability.

30mm Incendiary Grenades: Allows use of the very dangerous 30mm flechette grenades for the Pulse Rifle's grenade laucher.
Passive Ability.

Raze: Raze is a flamethrower ability that allows the weapon's operator to light a room on fire for a period of several seconds. Items in the room are burnt and anyone caught within the flames as they burn suffer fire damage. The special fuel that Raze uses is designed to 'stick' to surfaces it touches.
Syntax: raze

Tier 3: Expert Gunner

Minigun Proficiency: Allows use of a .50 caliber P-155 mini-gun with attached heat sink.. It's worth noting that the Minigun works differently from any other weapon in your arsenal. Examine the weapon to see a description of how to operate it.`

Passive Ability.

Rocket Launcher Proficiency: Allows use of an M83A2 SADAR rocket launcher.. It's worth noting that the SADAR works differently from any other weapon in your arsenal. Examine the weapon to see a description of how to operate it.
Passive Ability.

Blaze: Much more potent and deadly than its smaller brother Raze, Blaze is a flamethrower ability that allows the weapon's operator to light not only a nearby room on fire, but also the room adjacent to it. If a marine blazed north, for instance, the room immediately north and then the room two paces north will catch on fire for a period of several seconds. Items in the room are burnt and anyone caught within the burning flames suffer fire damage. The special fuel that Raze uses is designed to 'stick' to surfaces it touches, incinerating anything caught in the flames.
Syntax: blaze
Note: Blaze's length is automatically 2 rooms, if there are two rooms to blaze into. If not, then the length is one room.
abilities
  Gadgets
  Firearms
  Combat